Mutant Chronicles RP: Welcome to Alma City

(Mutant Chronicles homebrew – Alma City only exists as a brief couple of sentences in the “Luna and Freelancers” sourcebook – a lost ruin in an endless wasteland. In my ‘Fall of Technology’ game Alma City is at the height of its’ power and needed several pages of new fluff. The players are driving there in the hope of meeting the charismatic “Mystery Man” who might have the key to banishing a deadly alien warrior…)

Luna is the heart of humanity’s new home among the stars. Billions live in Luna City, working and consuming in bliss. Yet inside that tightly packed hive of human activity the most brilliant minds struggle to flower.

Face it, Luna City is crowded. The most gifted can’t shine their brightest there. Alma City is the answer – it’s Luna’s second city, its’ best kept secret. A haven for the most worthy and elite; a technological utopia created by the best and brightest FOR the best and brightest – and for the right price, YOU can join!

There is no starport to Alma City. There are no buses. it is 9 hours drive down the megaway from the Geoffrey R Hazeltine spaceport outside Luna City, so private VTOL is recommended.

Established in 2433 as a luxury resort, Alma has expanded rapidly since then. It is unique among human cities in that it requires annual  ‘membership fees’ from home and business owners.  This allows the City Office to offer high end services to its’ wealthy, deserving members.

When you enter Alma City, the first thing you will see is the neon soaked skyline dominated by the imposing Ziggurat. From here, the City Office plans the development of the City and the arranges special services to all city members. The Ziggurat also contains the processing core for TIAMAT, the city’s own Tier 1 artificial intelligence. A wonder of Corporate technology, TIAMAT can effortlessly process over two hundred million tasks simultaneously.

Alma City is built upon four artificial islands and surrounded by a gorgeous red tinged body of water colourfully known as the Dead Man’s Ocean. Dating back to the initial terraforming of Luna, the ocean sparkles with reddish wonder – a mixture of imported clay and exotic terraforming agents. Luxury cruises are available – a chance to view sights of un-terraformed Luna, something unimaginable from Luna City.

Similar to Luna City, Alma is divided into Megacorporate and Micro-corporate sectors. Capitol, Bauhaus, Imperial and Mishima do business here in addition to a dizzing range of smaller corporate entities. From the Bank of Mars, and BauForce to Argen Electric Power and Mannerheim Nanotronics – executives from every imaginable sphere are rushing to Alma City!

See Mishima’s Silicon Shogunate – a vast complex of research and development approved by the Chairman himself.

Visit Imperial’s famed breweries and the newly re-furnished Paladine Library.

See the wonders of Capitol’s San Teresa Avenue – or try to catch a glimpse of the latest JANE model being shipped at Dead Man’s Docks.

Visit the outstanding Temple Casino or sample the finest of Alma City at the Llewellyn Hotel.

Alma City is a city of your deepest, darkest dreams. TIAMAT is waiting to process your applications – unleash your true potential with Alma and get a one step closer to Heaven.

Conan the Barbarian (2d20)

“Long ago in a distant land, between the time when the oceans drank Atlantis and the rise of the sons of Aryas, an unspeakable evil was unleashed onto the land! But a mighty thew’d Cimmerian warrior wearing the jeweled crown of Aquilonia stepped forth to oppose it. Before the final blow was struck, the wizard Thoth-Amon summoned a creature from the Outer Dark, where the Great Old Ones’ evil is law. Now the king wishes to return to the glories of the past, and undo the future that is the 2011 Conan reboot.“
– Akiro the Wizard, circa 10,000BC

Hey so guess what arrived today.

Modiphius’ Conan RPG uses the 2d20 system, which is also used in my current tabletop group’s campaign, Mutant Chronicles 3rd Edition. There are, however, isome small but important differences. Generally it is clearer, with small changes made because of extensive playtesting since the release of Mutant Chronicles; other changes are due to genre (from schlocky science-fantasy to Weird Tales pulp fantasy).Changes include an overhauled character creation, abstract damage systems (you take temporary ‘stress’ damage and can take up to five levels of ‘harm’ damage, instead of tracking hit points), and a surprisingly elaborate number of special “Displays” which attack enemy morale. I also feel that some re-wordings of the skill success system put the default emphasis on players making up cool details instead of just buffing their attack (which was the case in Mutant Chronicles).

2d20 is a weird beast; compared to D&D, it’s more narrative driven with some interesting unique concepts like Fortune (points that let the players do good stuff), Doom (that let the GM do all sorts of nasty stuff) and Momentum (spend your skill test successes on fun stuff). Conan does a better job of explaining these than Mutant Chronicles. I’m looking forward to trying it.

There’s clearly a lot of love for Conan among the writing staff, but I’ve only just gotten this so I can’t judge it in-depth yet.