This has been a long time coming and it is quite a story – but ultimately, it boils down to serious real-life issues overtaking my hobby time.
Long-time followers might notice that there is some promised content missing from Episode 2. This because some content (the Sidhe) is getting a total rework, other content became too large (the special character library) and some content wasn’t fun or just didn’t work out (army relics and the Menae army list).
There is a lot of planned content still to come so keep an eye on this site for further updates. Special thanks to everyone who contacted me during my hiatus to let me know they were enjoying my work.
It’s been a while. Work has been quite intense this year. There’s a lot to catch up on. Let’s start with a post on the expansion booklet I wrote for Tomorrow’s War.
I’m enjoying painting 15mm more than 28mm, and I’m actually making quite good progress with my miniatures! In fact, it’s caused me to look around for 15mm rules, especially sci-fi (I’ve been examining fantasy too, which will be its own separate post).
One rulebook I keep coming back to is Tomorrow’s War, which I have posted about before. I’ve thoroughly enjoyed it in the past and now I’m getting into the official ‘Tomorrowverse’ setting.
I’ve written up a booklet that contains new armies and quick reference lists for existing armies (high power armies like the Darghaur aliens have a LOT of modifiers). Every army is based on existing miniatures (The Scene UK, Ground Zero Games, Critical Mass Games, Slap Miniatures, and Vanguard Miniatures).
15mm gaming has become increasing popular at my local club, with games like Flames of War and Team Yankee being especially popular. But I am a weirdo who likes to explore obscure rulesets and create my own games where I can.
I also have a resin 3d printer. This combined birthed a nice little mini-project.
The current total is 9 Abrams (the basis for Command and Conquer’s medium tank) , 2 Mammoth tanks, 3 stealth tanks, 2 flame tanks, some prototype M24 Chaffee (the basis for Red Alert and Command and Conquer’s light tank sprite). I’ve also made a massive set of Tiberium terrain and spore towers. It’s been very difficult getting some of this to print but I’ve relished the challenge.
I would like to restate that this is a mini-project. I am doing a quick army list book for the Critical Mass rules with no major changes. Along I was mulling a mass battle 6mm to 15mm sci-fi game after FRAG, I don’t want to let this district me from FRAG anymore than it has.
Lately I’ve had my eye on a company called Wargames Atlantic. They’re a US/UK based company producing some sci-fi and fantasy staples in HIPS plastic. They are making their debut with two plastic kits.
For fantasy, they’ve gone with the Skeleton Warriors. No surprises as skeletons are probably the most popular fantasy miniatures kits.
By the looks of things, this kit will be useful for skirmish or regiment play. The skeletons look more classical than pop-fantasy, reminding me of Wargame Factory’s Greek flavoured skeleton kit. However, these look much easier to put together.
For sci-fi, they’re releasing the Raumjager. 28mm scale human infantry with greatcoats, masks, and several suspiciously familiar weapon options. They’ve got an obvious WW2 German look and when combined with the very 40k style weapon options they scream Armageddon Steel Legion.
Again, I’m reminded of Wargames Factory and their Shocktroopers, but the Raumjager look much more crisp and detailed. The reviews that I’ve seen have been positive, one even comparing the level of detail to Games Workshop. I’m unsure about that claim – I haven’t been able to hold one in my hand yet. They certainly do look nice at least.
The above pictures are all from their website. I’ve emailed them asking for more information, but I’ve not been paid to mention them (ha!). I’m just very excited to see someone else enter the generic sci-fi market.
We need more kits like these from more manufacturers. As I stated in my Tomorrow’s War / sandbox gaming post from last year, I believe that tabletop is most fun when the players are able to take ownership of the setting and their troops. Forge the narrative as Games Workshop says. It seems like Wargames Atlantic really want to sell to 40k players, but there’s a wealth of great sci-fi games out there.
A new day, a new version of FRAG: Shareware Edition! Get it here
The major changes are as follows:
– Units may now only make TWO actions per turn; movements rates and Traits have been adjusted accordingly. – The aim action has been removed. – A new reference sheet has been added to the back of the book. – Points costs for multi-wound models have been reassessed and several characters have had their Wounds re-balanced in line with other factions (mostly the Hell faction). Except for one unit (the Forgotten) all multi-wound models have seen their points cost increase considerably. – Readability edits made to rules and fluff.
FRAG is a tabletop battle game based off of 90s FPS games. Space marines trapped in Hell fight demons who are trying to invade the Earth along with weird science Nazis and a rampant artificial super-intelligence that goes “Mmm” a lot.
The new version makes big changes to the visuals and formatting to vastly improve readability and make the whole thing look a lot more professional.
Below are some pics of models I’ve been using for the game.
Warzone was a miniatures game made by Target Games in the mid-90s. The Warzone / Mutant Chronicles IP is currently owned by Paradox Entertainment. Warzone Abridged is a fan-made rewrite of Warzone 1st Edition updated for the latest fluff in the Modiphius RPG.
Using what I’ve learnt writing FRAG, Warzone Abridged is getting cleaned up and made to look a little nicer. I’ve even added the Nephrite Games tag to it