It’s been a while. Work has been quite intense this year. There’s a lot to catch up on. Let’s start with a post on the expansion booklet I wrote for Tomorrow’s War.
I’m enjoying painting 15mm more than 28mm, and I’m actually making quite good progress with my miniatures! In fact, it’s caused me to look around for 15mm rules, especially sci-fi (I’ve been examining fantasy too, which will be its own separate post).
One rulebook I keep coming back to is Tomorrow’s War, which I have posted about before. I’ve thoroughly enjoyed it in the past and now I’m getting into the official ‘Tomorrowverse’ setting.
I’ve written up a booklet that contains new armies and quick reference lists for existing armies (high power armies like the Darghaur aliens have a LOT of modifiers). Every army is based on existing miniatures (The Scene UK, Ground Zero Games, Critical Mass Games, Slap Miniatures, and Vanguard Miniatures).
15mm gaming has become increasing popular at my local club, with games like Flames of War and Team Yankee being especially popular. But I am a weirdo who likes to explore obscure rulesets and create my own games where I can.
I also have a resin 3d printer. This combined birthed a nice little mini-project.
The current total is 9 Abrams (the basis for Command and Conquer’s medium tank) , 2 Mammoth tanks, 3 stealth tanks, 2 flame tanks, some prototype M24 Chaffee (the basis for Red Alert and Command and Conquer’s light tank sprite). I’ve also made a massive set of Tiberium terrain and spore towers. It’s been very difficult getting some of this to print but I’ve relished the challenge.
I would like to restate that this is a mini-project. I am doing a quick army list book for the Critical Mass rules with no major changes. Along I was mulling a mass battle 6mm to 15mm sci-fi game after FRAG, I don’t want to let this district me from FRAG anymore than it has.
Lately I’ve had my eye on a company called Wargames Atlantic. They’re a US/UK based company producing some sci-fi and fantasy staples in HIPS plastic. They are making their debut with two plastic kits.
For fantasy, they’ve gone with the Skeleton Warriors. No surprises as skeletons are probably the most popular fantasy miniatures kits.
By the looks of things, this kit will be useful for skirmish or regiment play. The skeletons look more classical than pop-fantasy, reminding me of Wargame Factory’s Greek flavoured skeleton kit. However, these look much easier to put together.
For sci-fi, they’re releasing the Raumjager. 28mm scale human infantry with greatcoats, masks, and several suspiciously familiar weapon options. They’ve got an obvious WW2 German look and when combined with the very 40k style weapon options they scream Armageddon Steel Legion.
Again, I’m reminded of Wargames Factory and their Shocktroopers, but the Raumjager look much more crisp and detailed. The reviews that I’ve seen have been positive, one even comparing the level of detail to Games Workshop. I’m unsure about that claim – I haven’t been able to hold one in my hand yet. They certainly do look nice at least.
The above pictures are all from their website. I’ve emailed them asking for more information, but I’ve not been paid to mention them (ha!). I’m just very excited to see someone else enter the generic sci-fi market.
We need more kits like these from more manufacturers. As I stated in my Tomorrow’s War / sandbox gaming post from last year, I believe that tabletop is most fun when the players are able to take ownership of the setting and their troops. Forge the narrative as Games Workshop says. It seems like Wargames Atlantic really want to sell to 40k players, but there’s a wealth of great sci-fi games out there.
A new day, a new version of FRAG: Shareware Edition! Get it here
The major changes are as follows:
– Units may now only make TWO actions per turn; movements rates and Traits have been adjusted accordingly. – The aim action has been removed. – A new reference sheet has been added to the back of the book. – Points costs for multi-wound models have been reassessed and several characters have had their Wounds re-balanced in line with other factions (mostly the Hell faction). Except for one unit (the Forgotten) all multi-wound models have seen their points cost increase considerably. – Readability edits made to rules and fluff.
FRAG is a tabletop battle game based off of 90s FPS games. Space marines trapped in Hell fight demons who are trying to invade the Earth along with weird science Nazis and a rampant artificial super-intelligence that goes “Mmm” a lot.
The new version makes big changes to the visuals and formatting to vastly improve readability and make the whole thing look a lot more professional.
Below are some pics of models I’ve been using for the game.
Warzone was a miniatures game made by Target Games in the mid-90s. The Warzone / Mutant Chronicles IP is currently owned by Paradox Entertainment. Warzone Abridged is a fan-made rewrite of Warzone 1st Edition updated for the latest fluff in the Modiphius RPG.
Using what I’ve learnt writing FRAG, Warzone Abridged is getting cleaned up and made to look a little nicer. I’ve even added the Nephrite Games tag to it
Core rules – Added the Leap trait – Shotguns now multiply their firing rate within optimum range, rather than multiplying their hits – Magic spells and psychic powers no longer require a Quality check. The Sorcerer trait has been removed and units with the Sorcerer trait have had their points adjusted – Renamed the Watch action to Overwatch – Completely rewrote the rules for Watch / Overwatch. Reacting is much clearer now, with specific examples. The changes to this rule should make play much more dynamic Slow trait now means figures can’t attack consecutively with a slow weapon, instead of not being able to react with it. – Items that require an action to use now require a Use Ability action, the same as spells / psychic powers. – Numerous spelling and formatting errors fixed – New credits section at the front, and formatting adjustments made to the start of the book – Small story pieces added to the ends of chapters (these are still being tweaked)
Army Lists – HUGE point cost alterations and re-balances. – Many spells and abilities have had their rules tweaked (such as the Gateway, Void, and Entropic Vortex spells) – Various squad sizes tweaked. Most squads now have a minimum squad size that forces their ‘naked’ cost to over 50pts – Some stat adjustments to specific units (for example, EDF heavy troopers have a better armour stat) – Weapon stats have been tweaked, for example some Hell weapons have lost the Slow trait – All human armies have had weapon re-balances to be more consistent with each other – Every weapon and attack ability in the game has had a complete points cost review – Lost Marine and EDF Engineers now cause drones within 3″ to replace Mindless with Fearless. – The Tech Glove now allows an engineer to Give Orders to a drone unit up to 24″ away.
Lost Battalion Specific Updates – Replaced the Elite Guard’s temporary flight ability with the Leap trait. – Renamed Grunt to REAPER (Rapid Engagement Anti-PErsonnel Robot), to complement the Martian Authority’s more advanced ERASER. – Adjusted Lost army list presentation; altered formatting, added flavour text for individuals – Added new options for HERP shoulder mounted weaponry. – The Blast Field Cannon now costs more and can only be taken by Individuals Soul Artifacts now require a Use Ability action to use
Probably a bunch of other changes which I forgot to write down… I got a little too into it by the end.