Siege of the Citadel


Rotten mutants and hideous undead poured in from all directions. The Brotherhood were deep inside the Citadel. Warriors all, led by a powerful Keeper of the Art. Each wore the armoured suits and flowing robes of the Church’s elite operatives.

“Detonate!” barked Keeper Septima.

The Brotherhood trooper nodded, pressed his detonator, and all around the unholy base corridors exploded into crimson-tinged fire. The attacking Blessed Legionnaires appeared to flinch at the sound, not in surprise or fear, knew Septima, but as their dark master sent new instructions.

It didn’t matter what the master sent – the blasphemous mutants were swiftly cut down. Keeper Septima was a whirlwind of death, her castigator spear cutting down the horde in seconds. Every time the diseased faces of the Blessed twisted into a grateful smile just before they expired.

“Enough!” came a grating demonic scream.

The last doorway was wide open, and there stood Demnogonis’ Overlord with her elite guard of necromantic curators. Tall, proud, and overflowing with putrid evil.

E1M4 – Security Control


An empty version of E1M4 from my Doom 1 Episode 1 remake.

Knee Deep Again was my first foray into serious level design. It was made in Doombuilder 2 and is vanilla-compatible (it runs on the original software).

The aim was to remake Doom Episode 1 but offer remixed versions of the most iconic moments (ie, the stuff I remembered from playing when I was a kid). Level roster is as follows:

E1M1 : Spaceport
E1M2 : Nukage Tunnels
E1M3 : Processing Facility
E1M9 (Secret) : Excavation Site
E1M4 : Security Control
E1M5 : Specimen Lab
E1M6 : Silo Complex

There’s no E1M7 or E1M8 as of yet. I’d like to finish the whole episode but I’ve since started learning some advanced gzDoom tricks and DECORATE functions, and want to finish a project using some of those.