The updates to this blog are hardly thick and fast nowadays. Unfortunately, that’s due to two issues: (1) a promotion at work and (2) being a key worker during a global pandemic. The overtime has been particularly extreme over the summer.
However, I’ve still been working on things (even if progress hasn’t been great, as I only have a couple hours each evening at best). Here’s what’s in the pipeline:
I’ve cleaned up Warzone Abridged, rewriting some rules to be easier to understand, adding rules for terrain (using material from Warzone 1st Edition, Warzone 2nd Edition, Dark Eden and Chronopia) and am currently in the process of combining it with the expansion book End of Days. This new edition is unimaginatively titled Warzone Abridged V2. The new rules are all written, but considerable layout work is needed on the combined army lists.
Frag has been tweaked and tidied up, and Episode 2 is almost done. Some layout work is needed, fluff pieces need to be written, and the extensive unique character chapter needs another balance check. Rather than releasing episodes, I am considering merging the two books similar to Warzone Abridged V2.
I’ve adapted Frag into a fantasy warband game, similar to Age of Sigmar or Chronopia, but only as a proof of concept. The core rules and an extensive elf army list have been finished, and no further work is planned for the near future. I’ll put up an upload of this soon.
I’ve finished the groundwork for a Heretic megawad / mod. There’s been plenty of modifications to the base game (weapon replacements, new enemies, item replacements, item re-balancing, new power-ups, new special effects, etc…) and the next step is to start creating some impressive levels to go with all the changes.
3D printing and Miniatures
I have two 3D printers, a resin (Elegoo Mars) and an FDM (Ender 3) which I’m using to print miniatures and terrain.
I am switching over to 15mm scale figures for most of my gaming projects, and I have a couple new 15mm platoons fully painted. I’ve had very positive experiences with several 15mm manufacturers, particularly Ground Zero Games and Brigade Models.
In addition to the above, I’ve continued collecting rulebooks and reading up on new developments in the Doom, 3d printing and tabletop communities.
Lately I’ve been really enjoying 15mm. I have assembled a lot of sci-fi in that scale recently and I have Darghaur (sold by Ground Zero Games) and some Critical Mass Protolene (sold by Ral Partha Europe) finished. The Crusties are another alien race to add to the pile. The difference this time is that instead of a platoon I have a whole company to paint.
I bought some contrast paints to experiment with, and tried them out on some 15mm Crusties from Ground Zero Games. I sprayed them white, painted them with GW’s yellow contrast paint, and painted the guns and leather straps. Finally, I gave them a simple brown wash.
The results are… passable. They took mere minutes to paint, and I have 80+ more of these to to complete so it looks like the method I’ll be going with.
Ground Zero Games are excellent by the way. Definitely recommend them if you want to try 15mm.
On 20th June, Amid Evil left early access. I’ve owned it for a while, but not played past Episode 4 (of 7).
I have really enjoyed my time playing Amid Evil, but it hasn’t grabbed me as hard as DUSK did. Something about the combat in DUSK feels more polished, and I find the pseudo-realistic level design and atmosphere a little more immersive.
However, it’s still a great retro-FPS throwback. Seven episodes with four levels each, with gameplay that is reminiscent of Heretic. Some of the level design looks absolutely gorgeous, and the designer clearly had fun making crazy patterns in the level editor.
Nephrite Games is ran by Rolo, a guy who enjoys tabletop and classic computer games. This blog is mainly about my own personal projects, but I also post information about upcoming wargaming releases and news from within the retro-gaming community.
Current Major Project: FRAG FRAG is a tabletop battle game in a dark universe inspired by 90s first person shooters. The latest version is available here.
spent a few hours writing up a detailed analysis of this game but I
think it’s way better if I just say this is what I’ve been playing
Despite some baffling monster placement in later levels
and hitscan heavy gameplay at odds with modern Duke’s macho image, D3D’s
mechanics remain solid and the huge arsenal of weapons is just as
satisfying today as it was twenty years ago.
I’ve been sick today, but that gave me time to be a manchild and have some guilt-free hobby time.
Things I did: – Played High Noon Drifter + Doom 2 Japanese Community Pack – Worked on my Quake-themed megawad for Doom, recording some bugs and just generally realizing how messed up the lighting is in the latest gzdoom engine. Lots to update. – Rewrote parts of FRAG, fixing typos, tweaking army lists, added some hero characters, changed up the action economy.
This activity might not have been the best idea, as it left me feeling pretty queasy. I’ll be napping the rest of the day I think.