Warzone: Abridged

Warzone Abridged is getting an update!

Warzone was a miniatures game made by Target Games in the mid-90s. The Warzone / Mutant Chronicles IP is currently owned by Paradox Entertainment. Warzone Abridged is a fan-made rewrite of Warzone 1st Edition updated for the latest fluff in the Modiphius RPG.

Using what I’ve learnt writing FRAG, Warzone Abridged is getting cleaned up and made to look a little nicer. I’ve even added the Nephrite Games tag to it

http://www.mediafire.com/file/h0enk9h5hxmrgxj/Warzone_Abridged_v1_4_300918.pdf/file

Warzone Abridged (2018)

Warzone Abridged is a homebrew tabletop project that takes Warzone 1st Edition as a base but removes the more cumbersome rules and streamlines it.

It also adds all of the new material from the Modiphius Mutant Chronicles 3rd Edition RPG, including the Russian flavoured Whitestar faction into the wargame for the first time. It also vastly expands the amount of spells and creatures in the game.

The core rules themselves are about 20 A4 pages, and the entire document with full army lists for each faction come to 135 pages. They will soon be available for free online

Mutant Chronicles RP: Welcome to Alma City

(Mutant Chronicles homebrew – Alma City only exists as a brief couple of sentences in the “Luna and Freelancers” sourcebook – a lost ruin in an endless wasteland. In my ‘Fall of Technology’ game Alma City is at the height of its’ power and needed several pages of new fluff. The players are driving there in the hope of meeting the charismatic “Mystery Man” who might have the key to banishing a deadly alien warrior…)

Luna is the heart of humanity’s new home among the stars. Billions live in Luna City, working and consuming in bliss. Yet inside that tightly packed hive of human activity the most brilliant minds struggle to flower.

Face it, Luna City is crowded. The most gifted can’t shine their brightest there. Alma City is the answer – it’s Luna’s second city, its’ best kept secret. A haven for the most worthy and elite; a technological utopia created by the best and brightest FOR the best and brightest – and for the right price, YOU can join!

There is no starport to Alma City. There are no buses. it is 9 hours drive down the megaway from the Geoffrey R Hazeltine spaceport outside Luna City, so private VTOL is recommended.

Established in 2433 as a luxury resort, Alma has expanded rapidly since then. It is unique among human cities in that it requires annual  ‘membership fees’ from home and business owners.  This allows the City Office to offer high end services to its’ wealthy, deserving members.

When you enter Alma City, the first thing you will see is the neon soaked skyline dominated by the imposing Ziggurat. From here, the City Office plans the development of the City and the arranges special services to all city members. The Ziggurat also contains the processing core for TIAMAT, the city’s own Tier 1 artificial intelligence. A wonder of Corporate technology, TIAMAT can effortlessly process over two hundred million tasks simultaneously.

Alma City is built upon four artificial islands and surrounded by a gorgeous red tinged body of water colourfully known as the Dead Man’s Ocean. Dating back to the initial terraforming of Luna, the ocean sparkles with reddish wonder – a mixture of imported clay and exotic terraforming agents. Luxury cruises are available – a chance to view sights of un-terraformed Luna, something unimaginable from Luna City.

Similar to Luna City, Alma is divided into Megacorporate and Micro-corporate sectors. Capitol, Bauhaus, Imperial and Mishima do business here in addition to a dizzing range of smaller corporate entities. From the Bank of Mars, and BauForce to Argen Electric Power and Mannerheim Nanotronics – executives from every imaginable sphere are rushing to Alma City!

See Mishima’s Silicon Shogunate – a vast complex of research and development approved by the Chairman himself.

Visit Imperial’s famed breweries and the newly re-furnished Paladine Library.

See the wonders of Capitol’s San Teresa Avenue – or try to catch a glimpse of the latest JANE model being shipped at Dead Man’s Docks.

Visit the outstanding Temple Casino or sample the finest of Alma City at the Llewellyn Hotel.

Alma City is a city of your deepest, darkest dreams. TIAMAT is waiting to process your applications – unleash your true potential with Alma and get a one step closer to Heaven.

Quake’s Vore in Mutant Chronicles 3rd Edition

I run Mutant Chronicles tabletop campaign. Sometimes I write things for it. Sometimes I make new monsters for it. About six months ago I replayed Quake 1 for the first time in years, and a new threat for my players was born.

Vorare (Elite)
A tri-legged spideresque horror. Drawn from arcane dimensions, they are parasites that feed on raw Dark Symmetry flowing from enslaved universes– though some inhabitants of those haunted realms claim they are birthed from the Empress of the Void herself. They are sometimes summoned by the greatest scholars of the Dark Symmetry to serve as eldritch guardians.

Strength: 15 (+1)
Physique: 16 (+2)
Agility: 6
Awareness: 12 (+1)
Coordination: 10
Intelligence: 10 (+1)
Mental Strength: 14 (+2)
Personality: 6

Damage Reduction (Corrupt Flesh) (All 2)
Wounds: 8

Traits:
Dark Presence
Fear (2)
Night Vision
Slave to Symmetry (1)

Skills:
Combat: 2/2
Fortitude: 2/2
Movement: 1/0
Senses: 2/2
Social: 0/0
Technical: 0/0

Special Attack:
Symmetry Sphere (Medium range; 3+6d, Corrupted)

Siege of the Citadel


Rotten mutants and hideous undead poured in from all directions. The Brotherhood were deep inside the Citadel. Warriors all, led by a powerful Keeper of the Art. Each wore the armoured suits and flowing robes of the Church’s elite operatives.

“Detonate!” barked Keeper Septima.

The Brotherhood trooper nodded, pressed his detonator, and all around the unholy base corridors exploded into crimson-tinged fire. The attacking Blessed Legionnaires appeared to flinch at the sound, not in surprise or fear, knew Septima, but as their dark master sent new instructions.

It didn’t matter what the master sent – the blasphemous mutants were swiftly cut down. Keeper Septima was a whirlwind of death, her castigator spear cutting down the horde in seconds. Every time the diseased faces of the Blessed twisted into a grateful smile just before they expired.

“Enough!” came a grating demonic scream.

The last doorway was wide open, and there stood Demnogonis’ Overlord with her elite guard of necromantic curators. Tall, proud, and overflowing with putrid evil.