My Tomorrow’s War 2012 Campaign

Below is some information and pictures from my 2012 Tomorrow’s War campaign. I might have shared some of these before. Most of my collection is quite blurry and so only a few are suitable for public consumption.

The Pictures

Solar Empire forces arrive to defend a city.Note the non-combatant ambulance at the back providing Medevac for wounded troops – an important part of Tomorrow’s War.
Republican medium tank watching for Imperial movement. Due to the civilians nearby, it needs to be very careful.
Solar Empire soldiers advance up a road against a Republican position.
Republican soldiers begin deployment next to a group of elite Shadow operators.
Republican forces foil an ambush against an armoured convoy, capturing an entire squad after a deadly close quarters battle.
A special character for the Solar Empire, Empress Eos.
Republican vehicle crew bail from their vehicle after a lucky hit from an Imperial vehicle.
A small Solar Empire army, just prior to a successful ambush against a sizeable Republican armoured group.

The Campaign – Phase 1
The campaign was set during a civil war in a distant, far-future world called Hypolossia. The majority of the (strongly Greco-Roman) planet is controlled by an aristocratic caste of psychic mutants. Most of these ‘aristos’ are fairly unremarkable, but the two most powerful are the twin sisters Eos and Selene who together rule the theocratic Solar Empire.

When a lunar prison colony rebels, the twins disagree and Selene sides with the (nominally) democratic Lunar Republic, becoming a sort of constitutional monarch. Lunar forces land and quickly secure major port cities, but the heartlands of the Solar Empire stay loyal to the God-Empress Eos.

At the start of the campaign the two opposing armies were functionally identical. The Solar Empire had a more robust supply chain, and so benefited from an extra shooting dice (due to their Abundant Supplies) but the Lunar Republic was more enthusiastic with higher morale (rolling a d10 instead of a d8). The two were evenly matched, with an equal tally of wins and losses, and very similar amounts of killed, wounded and captured.

As the campaign progress, the two forces started to diverge. The Solar Empire began to develop new walker technologies, and fielded fanatical two-man groups of flame-thrower infantry (nicknamed “Warcrimes Division” and always targeted first by Republic soldiers due to how devastating they were).

Meanwhile the Lunar Republic began to field units of jump pack equipped special forces (Selene’s Shadows), and a special group of psychics known as the Menae. The Menae were able to phase through terrain and had a terror aura. Despite having no weapons, they were absolutely brutal to face in close combat. Their models looked like the girl from The Ring.

In addition to this, heroes began to emerge. The Solar Empire had a special officer and the Lunar Republic had a particularly deadly Shadow operator as ‘hero’ characters. Both Goddesses were also statted but not put into play.

At the conclusion of Phase 1, the two armies had an equal number of wins and losses. The Solar Empire’s special officer was captured, but managed to escape. The battle had become a near stalemate. Something was needed to tip the balance of power…

We had to conclude the campaign after Phase 1 because I needed to move away for education/work reasons. The plan for Phase 2 was to introduce some new armies but sadly, we never got a chance to play with them.

( ͡° ͜ʖ ͡°)

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