Below is some information and pictures from my 2012 Tomorrow’s War
campaign. I might have shared some of these before. Most of my
collection is quite blurry and so only a few are suitable for public
The Campaign – Phase 1 The campaign was set during a civil war in a distant, far-future world called Hypolossia. The majority of the (strongly Greco-Roman) planet is controlled by an aristocratic caste of psychic mutants. Most of these ‘aristos’ are fairly unremarkable, but the two most powerful are the twin sisters Eos and Selene who together rule the theocratic Solar Empire.
When a lunar prison colony rebels, the twins disagree and Selene sides with the (nominally) democratic Lunar Republic, becoming a sort of constitutional monarch. Lunar forces land and quickly secure major port cities, but the heartlands of the Solar Empire stay loyal to the God-Empress Eos.
At the start of the campaign the two opposing armies were functionally identical. The Solar Empire had a more robust supply chain, and so benefited from an extra shooting dice (due to their Abundant Supplies) but the Lunar Republic was more enthusiastic with higher morale (rolling a d10 instead of a d8). The two were evenly matched, with an equal tally of wins and losses, and very similar amounts of killed, wounded and captured.
the campaign progress, the two forces started to diverge. The Solar
Empire began to develop new walker technologies, and fielded fanatical
two-man groups of flame-thrower infantry (nicknamed “Warcrimes Division”
and always targeted first by Republic soldiers due to how devastating
Meanwhile the Lunar Republic began to field units of jump pack equipped special forces (Selene’s Shadows), and a special group of psychics known as the Menae. The Menae were able to phase through terrain and had a terror aura. Despite having no weapons, they were absolutely brutal to face in close combat. Their models looked like the girl from The Ring.
In addition to this, heroes began to emerge. The Solar Empire had a special officer and the Lunar Republic had a particularly deadly Shadow operator as ‘hero’ characters. Both Goddesses were also statted but not put into play.
At the conclusion of Phase 1, the two armies had an equal number of wins and losses. The Solar Empire’s special officer was captured, but managed to escape. The battle had become a near stalemate. Something was needed to tip the balance of power…
We had to conclude the campaign after Phase 1
because I needed to move away for education/work reasons. The plan for
Phase 2 was to introduce some new armies but sadly, we never got a
chance to play with them.
Doomguy is from Klukva Miniatures. Very clean resin casting, quite easy to paint.
The two ‘Elite Guard’ Nazi ladies are from Thrilling Tales’ She-Wolf characters pack. The models had a lot of flash but they’re old school in design and quite fun to paint.
Caleb and Corzo are from Wargames Foundry and their cowboy line – one of the only lines that has a cowboy wearing a poncho. There are plenty of good Calebs out there, but they’re all part of bundles, and none of those bundles have a passable Corzo in them.
– Nazi Supersoldier on the left is from Dust Tactics, a
convention exclusive so I’m told. Dust fans pls don’t REEE at me for
ripping him off his exclusive base. I’m not sure how to use him in
Konflikt 47 but in FRAG he’ll be an Uber-Mutant personality.
– YOU HAVE TAKEN THE LEAD is a Warzone Capitol Airborne Ranger with the shoulder logos filed off.
– Waffen-SS Officer
is made by Warlord Games. He’s wearing a late war spring pattern jacket
over a dark grey uniform. He will be seeing use in Bolt Action,
Konflikt 47 and FRAG as a platoon leader.
– Nayla Erdogan is a former New Ottoman officer turned mercenary star ship officer (actually it’s a figure from the Infinity RPG miniatures range, but a buddy mentioned that it looked like one of his characters from a space setting he’s been talking about).
Ranger was tricky and I made a lot of mistakes. Getting the yellow right was hard. Quake Champions has such muddy colours most yellow paint is too bright. After an attempt at mixing darker yellows and dry brushing the breastplate I had to go back and give him a dark ink wash around the curves of the armour. The shoulder pads also didn’t look right when I tried to give them a worn metallic edge; I guess my mind sees reddish brown and just thinks ‘leather’.
He was also supposed be holding the dire orb but I was halfway through priming him before I noticed that I forgot to green stuff his hand. I really can’t explain how that happened.
I started a Bolt Action & Konflikt 47 army on the weekend and the first models are coming off the assembly line. I’ll be running mechanized Waffen-SS with veteran troops and SdKz251′s for everybody.Konflikt 47 is Warlord Games and Clockwork Goblin’s “Weird War” gaming system descended from their historical WW2 game Bolt Action. The non-weird stuff doubles as a fairly effective late war historical army.
Of course since FRAG includes a faction inspired by Wolfenstein 3D and Rise of the Triad, these gents will also be great for testing out the team weapon rules.
I was surprised by the quality of it. The package came in a sealed
padded envelope and is a sturdy MDF box. It took two and a half months
to arrive, but it was dispatched fairly promptly so that’s not the
sellers fault. The miniature is resin and the detail is extremely crisp.
I had the option of giving Doomguy (sorry, “Hell Crusader”) a pistol or
have him flip off his opponent. I choose the latter option.
Klukva Miniatures sell him for 9 euros, they also do some not!Overwatch miniatures.
Giant demon lord and Minotaur Queen are not included.