This has been a long time coming and it is quite a story – but ultimately, it boils down to serious real-life issues overtaking my hobby time.
Long-time followers might notice that there is some promised content missing from Episode 2. This because some content (the Sidhe) is getting a total rework, other content became too large (the special character library) and some content wasn’t fun or just didn’t work out (army relics and the Menae army list).
There is a lot of planned content still to come so keep an eye on this site for further updates. Special thanks to everyone who contacted me during my hiatus to let me know they were enjoying my work.
A new day, a new version of FRAG: Shareware Edition! Get it here
The major changes are as follows:
– Units may now only make TWO actions per turn; movements rates and Traits have been adjusted accordingly. – The aim action has been removed. – A new reference sheet has been added to the back of the book. – Points costs for multi-wound models have been reassessed and several characters have had their Wounds re-balanced in line with other factions (mostly the Hell faction). Except for one unit (the Forgotten) all multi-wound models have seen their points cost increase considerably. – Readability edits made to rules and fluff.
More pieces printed for FRAG in flesh and marble flavored PLA. Today’s focus was vehicles for the New Order faction. These will be the last 3D prints for a while as I’m going to be doing some serious maintenance on the printer.
Yes, that is a model rip of the Doom 2016 Cyberdemon in the background. The other miniatures are a Wolfenstein TNO halftrack, Opel Blitz, and a German Panzer IV tank. The death ray thing is based on Konflikt 47. I was originally going to mount it on the Panzer IV but I printed it too large, so it’ll have to be a static weapon with a gun crew.
Everything printed for 28mm gaming. Printer is an Ender 3, with a (slightly warped) 0.4mm brass nozzle.
FRAG is a tabletop battle game based off of 90s FPS games. Space marines trapped in Hell fight demons who are trying to invade the Earth along with weird science Nazis and a rampant artificial super-intelligence that goes “Mmm” a lot.
The new version makes big changes to the visuals and formatting to vastly improve readability and make the whole thing look a lot more professional.
Below are some pics of models I’ve been using for the game.
Core rules – Added the Leap trait – Shotguns now multiply their firing rate within optimum range, rather than multiplying their hits – Magic spells and psychic powers no longer require a Quality check. The Sorcerer trait has been removed and units with the Sorcerer trait have had their points adjusted – Renamed the Watch action to Overwatch – Completely rewrote the rules for Watch / Overwatch. Reacting is much clearer now, with specific examples. The changes to this rule should make play much more dynamic Slow trait now means figures can’t attack consecutively with a slow weapon, instead of not being able to react with it. – Items that require an action to use now require a Use Ability action, the same as spells / psychic powers. – Numerous spelling and formatting errors fixed – New credits section at the front, and formatting adjustments made to the start of the book – Small story pieces added to the ends of chapters (these are still being tweaked)
Army Lists – HUGE point cost alterations and re-balances. – Many spells and abilities have had their rules tweaked (such as the Gateway, Void, and Entropic Vortex spells) – Various squad sizes tweaked. Most squads now have a minimum squad size that forces their ‘naked’ cost to over 50pts – Some stat adjustments to specific units (for example, EDF heavy troopers have a better armour stat) – Weapon stats have been tweaked, for example some Hell weapons have lost the Slow trait – All human armies have had weapon re-balances to be more consistent with each other – Every weapon and attack ability in the game has had a complete points cost review – Lost Marine and EDF Engineers now cause drones within 3″ to replace Mindless with Fearless. – The Tech Glove now allows an engineer to Give Orders to a drone unit up to 24″ away.
Lost Battalion Specific Updates – Replaced the Elite Guard’s temporary flight ability with the Leap trait. – Renamed Grunt to REAPER (Rapid Engagement Anti-PErsonnel Robot), to complement the Martian Authority’s more advanced ERASER. – Adjusted Lost army list presentation; altered formatting, added flavour text for individuals – Added new options for HERP shoulder mounted weaponry. – The Blast Field Cannon now costs more and can only be taken by Individuals Soul Artifacts now require a Use Ability action to use
Probably a bunch of other changes which I forgot to write down… I got a little too into it by the end.