A new day, a new version of FRAG: Shareware Edition! Get it here
The major changes are as follows:
– Units may now only make TWO actions per turn; movements rates and Traits have been adjusted accordingly. – The aim action has been removed. – A new reference sheet has been added to the back of the book. – Points costs for multi-wound models have been reassessed and several characters have had their Wounds re-balanced in line with other factions (mostly the Hell faction). Except for one unit (the Forgotten) all multi-wound models have seen their points cost increase considerably. – Readability edits made to rules and fluff.
More pieces printed for FRAG in flesh and marble flavored PLA. Today’s focus was vehicles for the New Order faction. These will be the last 3D prints for a while as I’m going to be doing some serious maintenance on the printer.
Yes, that is a model rip of the Doom 2016 Cyberdemon in the background. The other miniatures are a Wolfenstein TNO halftrack, Opel Blitz, and a German Panzer IV tank. The death ray thing is based on Konflikt 47. I was originally going to mount it on the Panzer IV but I printed it too large, so it’ll have to be a static weapon with a gun crew.
Everything printed for 28mm gaming. Printer is an Ender 3, with a (slightly warped) 0.4mm brass nozzle.
FRAG is a tabletop battle game based off of 90s FPS games. Space marines trapped in Hell fight demons who are trying to invade the Earth along with weird science Nazis and a rampant artificial super-intelligence that goes “Mmm” a lot.
The new version makes big changes to the visuals and formatting to vastly improve readability and make the whole thing look a lot more professional.
Below are some pics of models I’ve been using for the game.
Core rules – Added the Leap trait – Shotguns now multiply their firing rate within optimum range, rather than multiplying their hits – Magic spells and psychic powers no longer require a Quality check. The Sorcerer trait has been removed and units with the Sorcerer trait have had their points adjusted – Renamed the Watch action to Overwatch – Completely rewrote the rules for Watch / Overwatch. Reacting is much clearer now, with specific examples. The changes to this rule should make play much more dynamic Slow trait now means figures can’t attack consecutively with a slow weapon, instead of not being able to react with it. – Items that require an action to use now require a Use Ability action, the same as spells / psychic powers. – Numerous spelling and formatting errors fixed – New credits section at the front, and formatting adjustments made to the start of the book – Small story pieces added to the ends of chapters (these are still being tweaked)
Army Lists – HUGE point cost alterations and re-balances. – Many spells and abilities have had their rules tweaked (such as the Gateway, Void, and Entropic Vortex spells) – Various squad sizes tweaked. Most squads now have a minimum squad size that forces their ‘naked’ cost to over 50pts – Some stat adjustments to specific units (for example, EDF heavy troopers have a better armour stat) – Weapon stats have been tweaked, for example some Hell weapons have lost the Slow trait – All human armies have had weapon re-balances to be more consistent with each other – Every weapon and attack ability in the game has had a complete points cost review – Lost Marine and EDF Engineers now cause drones within 3″ to replace Mindless with Fearless. – The Tech Glove now allows an engineer to Give Orders to a drone unit up to 24″ away.
Lost Battalion Specific Updates – Replaced the Elite Guard’s temporary flight ability with the Leap trait. – Renamed Grunt to REAPER (Rapid Engagement Anti-PErsonnel Robot), to complement the Martian Authority’s more advanced ERASER. – Adjusted Lost army list presentation; altered formatting, added flavour text for individuals – Added new options for HERP shoulder mounted weaponry. – The Blast Field Cannon now costs more and can only be taken by Individuals Soul Artifacts now require a Use Ability action to use
Probably a bunch of other changes which I forgot to write down… I got a little too into it by the end.
You get the phone call
at 3AM. It’s not like you were planning on sleeping tonight anyway. By
you’re sat in an EDF bunker trying to look attentive. The commander
gives a full briefing, but you’re not interested in the fine details.
“…Intel across the world shows energy
signatures perfectly matching the Unity research programme…”
Unity. A joint effort by Earth and Mars to perfect faster-than-light
travel, which ended in a complete disaster. Both planets pointed fingers at
the other and neither one would say what had happened to the missing stations.
“An unknown enemy is using Unity teleports to insert kill teams
into Council signal stations. The hell of it is we have no idea what
they even are. They’re not from Earth, but another dimension.”
sounds unbelievable, but you’ve seen stranger things on assignment. You
take another cigar and try to look like you’re paying attention.
Half an hour later you’re on a helicopter en route to one of the
assaulted stations, and that’s when Armageddon happens. The radio begins
to speak in tongues and light bursts from the ground far below. Something
glowing and pissed-off hits the canopy and the pilot screams. Damn, these bad
guys work fast.
The transport erupts into flame and tumbles out of the sky. When you regain
consciousness, you can hear screams all around you. A city is burning
red in the distance and it doesn’t look like there’s anyone left who can stop it.
You’ve only got a pistol but it’ll be enough.
Somebody’s gonna pay for shooting up your ride.
Above is parody of the Quake intro story that I put into the FRAG rulebook.