FRAG: First Draft of New Rulebook

Below are screengrabs showing a first pass at my next rulebook FRAG. FRAG is a simple d6 based wargame where squads of FPS heroes fight hordes of monsters.  The artwork is just stuff found online and added to look pretty for my gaming group, so I’ll be looking for commissioned pieces of art closer to final release.

Current armies are: Space Marines, Hell, and the Old Ones. The Old One list is only half-done, and the list is already so huge it’ll probably end up pruned or split off.

Work on the system is ongoing. Future updates will add The Order (Heretic/Hexen) and the SS Paranormal Division. I also want to make a list of themed NPC-type characters who live on the worlds each faction visits, like cops/guards/WW2 GIs, etc.

28mm Doomguys

You can make Doomguys pretty easily using Maelstrom’s Edge plastics and Pig Iron’s system trooper helmets. I’ve gone one step further and used Hasslefree weapons to equip mine with shotguns, chainguns, plasma rifles, rocket launchers (minor converting required) and super shotguns. There are also engineer and medic variants, and an officer with an oversized pistol. I’m still painting the 7 objective markers – 3 skulls, 3 key cards, and a small pet rabbit.

These guys are being used for my wargame FRAG, a mass battle system inspired by 90s FPS games.

Quake’s Vore in Mutant Chronicles 3rd Edition

I run Mutant Chronicles tabletop campaign. Sometimes I write things for it. Sometimes I make new monsters for it. About six months ago I replayed Quake 1 for the first time in years, and a new threat for my players was born.

Vorare (Elite)
A tri-legged spideresque horror. Drawn from arcane dimensions, they are parasites that feed on raw Dark Symmetry flowing from enslaved universes– though some inhabitants of those haunted realms claim they are birthed from the Empress of the Void herself. They are sometimes summoned by the greatest scholars of the Dark Symmetry to serve as eldritch guardians.

Strength: 15 (+1)
Physique: 16 (+2)
Agility: 6
Awareness: 12 (+1)
Coordination: 10
Intelligence: 10 (+1)
Mental Strength: 14 (+2)
Personality: 6

Damage Reduction (Corrupt Flesh) (All 2)
Wounds: 8

Traits:
Dark Presence
Fear (2)
Night Vision
Slave to Symmetry (1)

Skills:
Combat: 2/2
Fortitude: 2/2
Movement: 1/0
Senses: 2/2
Social: 0/0
Technical: 0/0

Special Attack:
Symmetry Sphere (Medium range; 3+6d, Corrupted)