







Below is some information and pictures from my 2012 Tomorrow’s War
campaign. I might have shared some of these before. Most of my
collection is quite blurry and so only a few are suitable for public
consumption.
The Pictures









The Campaign – Phase 1
The campaign was set during a civil war in a distant, far-future world called Hypolossia. The majority of the (strongly Greco-Roman) planet is controlled by an aristocratic caste of psychic mutants. Most of these ‘aristos’ are fairly unremarkable, but the two most powerful are the twin sisters Eos and Selene who together rule the theocratic Solar Empire.
When a lunar prison colony rebels, the twins disagree and Selene sides with the (nominally) democratic Lunar Republic, becoming a sort of constitutional monarch. Lunar forces land and quickly secure major port cities, but the heartlands of the Solar Empire stay loyal to the God-Empress Eos.
At the start of the campaign the two opposing armies were functionally identical. The Solar Empire had a more robust supply chain, and so benefited from an extra shooting dice (due to their Abundant Supplies) but the Lunar Republic was more enthusiastic with higher morale (rolling a d10 instead of a d8). The two were evenly matched, with an equal tally of wins and losses, and very similar amounts of killed, wounded and captured.
As the campaign progress, the two forces started to diverge. The Solar Empire began to develop new walker technologies, and fielded fanatical two-man groups of flame-thrower infantry (nicknamed “Warcrimes Division” and always targeted first by Republic soldiers due to how devastating they were).
Meanwhile the Lunar Republic began to field units of jump pack equipped special forces (Selene’s Shadows), and a special group of psychics known as the Menae. The Menae were able to phase through terrain and had a terror aura. Despite having no weapons, they were absolutely brutal to face in close combat. Their models looked like the girl from The Ring.
In addition to this, heroes began to emerge. The Solar Empire had a special officer and the Lunar Republic had a particularly deadly Shadow operator as ‘hero’ characters. Both Goddesses were also statted but not put into play.
At the conclusion of Phase 1, the two armies had an equal number of wins and losses. The Solar Empire’s special officer was captured, but managed to escape. The battle had become a near stalemate. Something was needed to tip the balance of power…
We had to conclude the campaign after Phase 1 because I needed to move away for education/work reasons. The plan for Phase 2 was to introduce some new armies but sadly, we never got a chance to play with them.
( ͡° ͜ʖ ͡°)

Still painting these guys. John Wick in particular needs some more love, I must have diluted his matt finish a little too much.
On an unrelated note, I’m having way too much fun writing special characters for my miniatures game.


More miniatures.
Doomguy is from Klukva Miniatures. Very clean resin casting, quite easy to paint.
The two ‘Elite Guard’ Nazi ladies are from Thrilling Tales’ She-Wolf characters pack. The models had a lot of flash but they’re old school in design and quite fun to paint.
Caleb and Corzo are from Wargames Foundry and their cowboy line – one of the only lines that has a cowboy wearing a poncho. There are plenty of good Calebs out there, but they’re all part of bundles, and none of those bundles have a passable Corzo in them.

– Nazi Supersoldier on the left is from Dust Tactics, a convention exclusive so I’m told. Dust fans pls don’t REEE at me for ripping him off his exclusive base. I’m not sure how to use him in Konflikt 47 but in FRAG he’ll be an Uber-Mutant personality.
– YOU HAVE TAKEN THE LEAD is a Warzone Capitol Airborne Ranger with the shoulder logos filed off.
– Waffen-SS Officer is made by Warlord Games. He’s wearing a late war spring pattern jacket over a dark grey uniform. He will be seeing use in Bolt Action, Konflikt 47 and FRAG as a platoon leader.
– Nayla Erdogan is a former New Ottoman officer turned mercenary star ship officer (actually it’s a figure from the Infinity RPG miniatures range, but a buddy mentioned that it looked like one of his characters from a space setting he’s been talking about).
Ranger was tricky and I made a lot of mistakes. Getting the yellow right was hard. Quake Champions has such muddy colours most yellow paint is too bright. After an attempt at mixing darker yellows and dry brushing the breastplate I had to go back and give him a dark ink wash around the curves of the armour. The shoulder pads also didn’t look right when I tried to give them a worn metallic edge; I guess my mind sees reddish brown and just thinks ‘leather’.
He was also supposed be holding the dire orb but I was halfway through priming him before I noticed that I forgot to green stuff his hand. I really can’t explain how that happened.


UAC marine is a converted Maelstrom’s Edge model, the Doomslayer is a Mantic Forward Observer and the Cacodemons are Macrocosm “monster balls” with some horn accessories stuck on.





An old project from a couple of years ago. This is a Cybertronic starter set for the now cancelled Warzone Resurrection by Prodos.
They were an interesting company.

A conversion project of mine. Toriel, Flowey and Frisk make for useful civilians in other games.
The child, Toriel and Sans are converted from Reaper models. Flowey is made from train set scenery and a lot of green stuff.
Below are screengrabs showing a first pass at my next rulebook FRAG. FRAG is a simple d6 based wargame where squads of FPS heroes fight hordes of monsters. The artwork is just stuff found online and added to look pretty for my gaming group, so I’ll be looking for commissioned pieces of art closer to final release.
Current armies are: Space Marines, Hell, and the Old Ones. The Old One list is only half-done, and the list is already so huge it’ll probably end up pruned or split off.
Work on the system is ongoing. Future updates will add The Order (Heretic/Hexen) and the SS Paranormal Division. I also want to make a list of themed NPC-type characters who live on the worlds each faction visits, like cops/guards/WW2 GIs, etc.




