
I’ve finished the first pass of the fourth army for FRAG – the Sidhe.The Sidhe (‘shee’) hail from a distant, magical dimension. After their world was annihilated by powerful arch-demons, the reminders of the Sidhe race turned their considerable might towards hunting demons and monsters across the cosmos. While ostensibly allies to the Earth Defence Force and the Lost Battalion, they remain mysterious and aloof.
More so than the Lost Battalion or the Forces of Hell, the Sidhe really rely on their characters to deliver their deadliest abilities. Most Sidhe pepper the enemy with amber wand fire; they depend on mages to deliver them to the right spot and increase their firepower, cardinals to support them defensively, and lords to rip the throats out of the biggest bads on the battlefield.
The Sidhe also have a few important differences to other armies. For one, they need to declare which artifacts they are using at the beginning of the turn (they have a lot). Secondly, many Sidhe are Slippery (they can leave close combat without triggering attacks). Careful planning, alongside the brute force expected from a FRAG army, will ensure they win the day.